SKYLINE vehicle audio credits Engine idle recording: "racing car engine sound loops" by domasx2, CC0 1.0. https://opengameart.org/content/racing-car-engine-sound-loops https://creativecommons.org/publicdomain/zero/1.0/ Source file: loop_0.wav. Engine load recording: "Car engine loop 96kHz 4s" by qubodup, recorded for Trigger Rally. Licensed under Creative Commons Attribution 3.0 Unported. https://opengameart.org/content/car-engine-loop-96khz-4s https://creativecommons.org/licenses/by/3.0/ Source file: engine-loop-1-normalized.wav. Tire skid recording: "Car tire squeal skid loop" by audible-edge (Tom Haigh), loop edit by qubodup. Licensed under Creative Commons Attribution 3.0 Unported. https://opengameart.org/content/car-tire-squeal-skid-loop https://creativecommons.org/licenses/by/3.0/ Original recording: https://www.freesound.org/people/audible-edge/sounds/71739/ Modifications: converted to mono PCM 16-bit / 24 kHz, level normalization, DC removal and a 20 ms overlap at the loop seam. Runtime pitch, filtering and volume change with engine load, gear and tire slip. 2026-10-22 mix revision: continuous wheel-speed engine pitch, reduced saturation, no scripted gear/exhaust/turbo effects; independent tire layer with faster attack, stronger gain and engine ducking while braking. These are our own mappings of licensed recordings; no PolyTrack audio files are distributed. 2026-10-23 airborne and landing revision: held airborne throttle retains audible engine revs and adds a small body/load gain increase. Landing impact/scuff is an original procedurally synthesized 0.24 s sound (landing.wav), made for SKYLINE; no external recording or PolyTrack audio is used in that effect.